Pathfinder firearm feats TWF with pistols is nice, but lacks the range of a composite bow, is even more costly in GP and feats than wielding a single firearm or bow (also raises some questions as to how you reload the two guns, assuming early era firearms which is the default and needing an appendage to help reloading essentially meaning that your build options are Pathfinder firearms use touch attacks, but they make a specific call out that while it is a touch attack, you can’t benefit “feats and abilities such as Deadly Aim. For instance, dwarves who've never seen a firearm and then train in traditional dwarven weapons don't have access to clan pistols and It will never have comparable damage to other characters. Everything from bandoliers for the discerning pirate to specialized scopes for You're comfortable wielding a firearm or crossbow in one hand and a melee weapon in the other, combining melee attacks with shots from the firearm. Although most combat techniques are general enough to be categorized as combat feats, some require such a high level of martial skill that they are instead categorized as weapon mastery feats. We are in an urban setting where it will be reasonably common that I can post Modern Firearms Below are some examples of modern firearms presented in Pathfinder #71: Rasputin Must Die! These use a number of new rules, including rules on capacity, magazine, siege weapons, and the automatic quality. Trench Fighter 3 (DEX to ATK and DMG, but this archetype is supposed to only exist in an early 1900s-style setting, not So the gunslinger's firearms have a consistent 1 action cost to reload and don't hold magazines of rounds. Site Owner: Rose-Winds LLC (Blake Davis) These bonus feats must be combat or grit feats. The force of your firearm strikes can drive back your foe or damage a second Prerequisites: Weapon Proficiency (crossbow type chosen) or Exotic Weapon Proficiency (firearm). Compatible Archetypes: Pistolero Base Weapons Source Player Core pg. Beast guns, cobbled guns, combination guns. We've used them in a naval/pirate campaign for 6 P. Other rules for loading a firearm depend on whether the firearm is an early firearm or an advanced firearm. Pistoleros get Dex to damage with all 1h firearms, so unless there's a specific deed the build is gearing towards, there's little reason to stay with Gunslinger. Sure fighters have more bonus feats than anyone, but every feat needed just to use a gun is one not spent on other ranged feats. While some feats are more useful to certain types of characters than others, and many of them have special prerequisites that must be met before they are selected, as a general rule feats represent abilities outside of the normal scope of your character’s race and class. Gamemastering. Benefit: When you use the Two-Weapon Fighting feat while wielding a melee weapon and a crossbow or firearm, your attacks with the crossbow or firearm Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow. Prerequisites: Craft Magic Arms and Armor; Craft (weapons) 1 rank or Gunsmithing. (Gnome Only) The experimental gunsmith is obsessed with creating the ultimate firearm, and is willing to take risks to work the kinks out of her design. The musket master swaps out two deeds (gunslinger’s dodge and utility shot) to gain steady aim and fast musket. Because of the feat intensity of ranged attacks, muskets pull ahead of dual pistols, because going fighter to get the necessary bonus feats means missing out on Challenge. At higher range increments, the attack resolves normally, including taking the normal cumulative –2 Combat, Style: Wis 13, Improved Unarmed Strike, Acrobatics 2 ranks, Climb 2 ranks. Graveslinger They gain access to a variety of feats that can alter their venom, including Sleep Venom, which makes your venom render targets staggered and then unconscious, Deadly Kiss, which turns your venom into a contact poison, and Rangers often take combat styles that let them walk the paths their gods have laid out for them. Sources About the Archives + Licenses Contact Us Contributors Support the Archives Archives of Nethys Archives of Nethys Adventure Paths | Adventures | Blog Posts | Comics | Lost Omens | Rulebooks | Society. Stock-Striker Style: Stock-Striker Style; Stock-Striker Sweep, Stock-Striker Takedown Your fighting technique makes you equally deadly with your firearm's stock as with its bullets. It should reduce their reload speed from a move action to a free action. Weapon Training (Ex) Starting at 5th level, a fighter can select one group of weapons, as noted below. Ho, Pathfinders! The wheel weaves as the wheel wills, and we're once again a few months onward, ready for another guide. The clan pistol and dwarven scattergun have the dwarf trait, the mithral tree has the elf trait, Early Firearms: When firing an early firearm, the attack resolves against the target's touch AC when the target is within the first range increment of the weapon, but this type of attack is not considered a touch attack for the purposes of feats and abilities such as Deadly Aim. Click here for the full rules on Base Weapons. Monk Feats are going to be hard to use in order to increase your raw damage per shot. You get gun training 1 at 5th, letting you add dex to a single firearm's damage rolls, but each level of gun training beyond that is doing the same with a different firearm, and usually people stick with just 1 of those. You become trained in gunslinger class DC. Here's a set of gun rules I wrote for Pathfinder from the Geek Related blog. But if you like 1 handed then keep reading. gg Members Online • Derinzed. 0 - 5/17/2024 Release Date Are there any feats or abilities that can mitigate the penalties of using firearms while prone? There are no specific feats or abilities that mitigate the penalties of using firearms while prone. Feats. Plus those feats are useless until you can buy a gun when you don't start with a battered one. Ready to draw a bead on an enemy at every turn, you rely on your reflexes, steady Early Firearms: When firing an early firearm, the attack resolves against the target's touch AC when the target is within the first range increment of the weapon, but this type of attack is not considered a touch attack for the purposes of feats and abilities such as Deadly Aim. If you use 2H firearms that's your best bet. You can wield it with two hands to do two-handed levels of damage, while still being able to use feats like Pistol Twirl (since it only requires wielding a one-handed ranged weapon, not wielding a ranged weapon with one hand). You become trained in your way's associated skill; if you were already trained Smiting Shot (Su): A holy gun can spend 1 grit point to make a smiting shot with a firearm attack as a standard action. 152 2. Combat: General: Item Creation: Metamagic: Racial: Feat Tree: Traits. If the target is evil, the holy gun adds her Charisma bonus and her paladin level to the damage of the firearm attack. Normal: Attacking with any kind of ranged weapon in a Weapon Mastery Feats. The ranger can A jezail doesn't even count as a two-handed firearm, even when you're wielding it with two hands. . As long as the gunslinger has 1 grit, steady aim lets him take a move action to extend his firearm’s range increment by 10 feet, letting him target touch Armor Class with his shots a bit farther out than normal. 122 You effortlessly pair melee and ranged weaponry. While using this style, when you are adjacent to a vertical surface or object capable of supporting your weight, such as a wall or a tree, you gain a +1 bonus on melee attack rolls against opponents your Gunslinger Feats Every level at which you gain a Gunslinger feat, select one of the following feats. Even still, a 3rd-level Titan Mauler barbarian gains the ability to wield oversized weapons, and once you hit 4 dice of damage, that shit ramps up quick. If you would like help with Pathfinder options not covered here, Sneaking Precision: Critical feats aren’t a good choice for Rogues. 135 Firearms work differently from other ranged projectile weapons—they instead use the following rules. Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo. Choose a gunslinger way . Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. If an early firearm has multiple barrels, each barrel must The potent stopping power, solid range, and relative ease of use of firearms make them attractive options for almost any warrior who can both obtain one and maintain a healthy supply of ammunition, but these benefits are only the most basic offered by the firearms being produced in Golarion today. Prerequisites: Base attack bonus +4, Weapon Focus (any firearm), proficiency with any firearm. Ultimate Combat introduced firearms alongside the Gunslinger class. Mythic Rules Callings Mythic Feats Destinies Mythic Spells Mythic Rituals. : Do not provoke attacks of opportunity while shooting or reloading firearms as long as you have 1 grit point: UC: Extra Grit: General, Grit: Amateur Gunslinger feat or grit class feature. 103 You know the secrets of repairing and restoring firearms. Sometimes these feats increase the All firearms are subject to misfires if they're not properly maintained, as described in the sidebar. Can a character with the prone condition still take full-attack actions with firearms in Pathfinder? Yes, a character with the prone condition can still take full-attack actions with A tabletop role-playing game community for everything related to Pathfinder Second Edition. Can firearms be customized or modified in Pathfinder? Yes, firearms can be customized or modified with various weapon modifications to enhance their abilities and performance. This feat lets you shoot and reload a simple firearm as an action, but it has the flourish trait. At your GM’s discretion, you can craft advanced firearms for a cost in raw materials equal to half the price of the firearm. If you combine this with Agile maneuvers and Surprise Maneuver, you might be able to make this Deeds and Feats. Every 4 levels thereafter (7th, 11th, and 15th), the trench fighter picks up another type of firearm, gaining these bonuses for those types as well. You must satisfy any prerequisites before taking the feat. To make the best use of See more Firearm Proficiency: The Exotic Weapon Proficiency (firearms) feat allows you to use all firearms without penalty. 0 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 11 gp; Damage 1d8 P; Bulk 1 Scopes for firearms and crossbows have existed, in one form or another, for many years, though they've recently become one of the most soughtafter luxury items for gun enthusiasts in Alkenstar and in various regions that have gotten their hands on Alkenstar firearms (whether through legal means or otherwise). Benefit: When you attack with a firearm, you do not provoke attacks of opportunity. The following feats represent martial arts that use sticks for offense and defense. Instead of looking at feats over all, we are going to take a look at the two most Iconic Ranged Classes (Fighter and Ranger) and see what they bring to the table at each level when Loading any firearm provokes attacks of opportunity. Crafting Firearms: You can craft any early firearm for a cost in raw materials equal to half the price of the firearm. Quick display options: Short | Table | I am going for Deadly Aim eventually plus distance enchantment and at least two types of bomb damage via discoveries (acid+force for example), but beyond that I am opened for Firearms work differently from other ranged projectile weapons—they instead use the following rules. There are numerous feats which can enhance Bardic Performance, and any Bard who doesn’t take Lingering Performance is doing themselves a huge disservice. 59 You are so skilled with firearms that you can fire one without letting down your guard. Benefit: If you have access to a gunsmith’s kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. Strangler: With 2/3 BAB combat maneuvers are hard for Rogues, making Grapple an unlikely choice. This also allows you to make a ranged Strike with a one-handed firearm for Confident Finisher and any other finisher that includes a Strike that can benefit from PFS Note All Pathfinder Society agents have access to the Gunslinger class. When you make a successful ranged Strike against an enemy within your reach with your one-handed firearm or one-handed crossbow, that enemy is flat-footed against your next melee attack with a one Character Options Source Guns & Gears pg. Despite their rarity, or perhaps because of it, firearms leave a lasting impression on those who witness their Feats: Gunsmithing. The Ultimate Equipment Guide includes rules for new firearms. Outside of that, bonus feats are nice, but jumping to fighter gets you more, while maintaining attack progression; nimble is a slowly growing +1 dodge bonus, not too amazing Threaten adjacent squares with your bow, crossbow, or firearm and apply feats and class abilities that modify your ranged attack and damage rolls with it to your melee attacks. Fighter will give enough feats to cover a couple feat paths. 5. Join us on for more discussion on discord. Gunsmithing Source Ultimate Combat pg. 0 Most characters in Pathfinder carry weapons, ranging from mighty warhammers to graceful bows to even simple clubs. starstone. ADMIN MOD can Rangers viably use guns? Advice I am looking at building a Kobold Snare crafter. Some work better than others because of Firearms ammunition and reloading mechanics. Every four levels Trench Warfare (Ex) Starting at 3rd level, a trench fighter can select one specific type of firearm (such as a machine gun, revolver, or rifle). Crafting a firearm in this way takes 1 day of work for every 1,000 gp of the firearm's price (minimum 1 day). Benefit(s): When you craft a firearm or magical firearm, you can use reinforced components to make the weapon more reliable. Replaced Features: Armor Proficiency, Deeds (Gunslinger’s Dodge, Evasive), Nimble, Bonus Feats. It's available at 12th level via the Bullet Dancer archetype. : Gain 2 extra grit points per day, You have familiarity with martial crossbows and firearms, treating them as simple weapons for the purposes of proficiency. So if we effectively . 26 You can craft superior firearms. You do not need to make a Craft check to create firearms and ammunition or to restore firearms. For instance, dwarves who've never seen a firearm and then train in traditional dwarven weapons don't have access to clan pistols and You've learned to use firearms to get in close and hit hard. Benefit: The time required for you to reload your chosen type of weapon is reduced to a free action (for a hand or light crossbow), a move action (for heavy crossbow or one-handed firearm), or a standard action (two-handed firearm). Feats in Pathfinder 2e work somewhat differently than Dungeons and Dragons and Pathfinder 1e. When the firearm's wielder fires the weapon, a small rune etched on a piece of stone affixed inside the mechanism releases a magical spark that's propelled through the firing mechanism and into the firearm, launching its bullet. 0 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 5 gp; Damage 1d6 P; Bulk L He can choose feats from his selected combat style, even if he does not have the normal prerequisites. There's 8 Oversize Firearm: fortunately, Paizo FAQ'd the abuse that let a medium-size human wield a 60-ft long colossal musket for only a -8 penalty to hit, so the TRULY egregious cheese is already knocked out of the running. PZO9463: Empty Quiver Flurry: Combat: Empty Quiver Flexibility, Empty Quiver Style, Rapid Shot, Stabbing Shot, Weapon Focus with the chosen weapon. When sword and spell just won't be enough to win the day, it's time to power up your game with clockwork gears, lightning coils, and black powder! Guns & Gears, the latest hardcover rulebook for the Pathfinder Roleplaying Game (Second Edition), brings the excitement of firearms and fantasy technology to your tabletop!. ADMIN MOD What is the roll of Chemical Stability: When firing an alchemical ordnance, the gun chemist reduces the misfire value of the firearm by 1 (minimum 0) and ignores any increased misfire value from using an alchemical cartridge. : You add your Wisdom modifier to Acrobatics checks in addition to your Dexterity modifier. Description Source Advanced Player's Guide At 2nd level, a ranger must select one of the two core combat styles or one of the following new combat styles: crossbow, mounted combat, natural weapon, two-handed weapon, or weapon and shield style. The Warpriest gains a number of bonus combat feats as they level up, and for the purposes of those bonus feats they count their Warpriest levels as fighter levels. Most ranged combat feats work with firearms. Open menu Open navigation Go to Reddit Home. Log In / Sign Up; Advertise on Reddit; More feats are consumed lessening those times (Psionic meditation and Rapid reload) -Uses lots of power points to gets the buffs up. The gunslinger also has other feats like dance of thunder, and perfect readiness, but they are over 10th level and unavailable via archetypes. Get app Get the Reddit app Log In Log in to Reddit. I have seen people try, I have helped people try, and it just never works out. You also need the standard range-tax feats, point blank shot, precise shot etc. A tabletop role-playing game community for everything related to Pathfinder Second Edition. Early Firearms: Early firearms are muzzle-loaded, requiring bullets or pellets and black powder to be rammed down the muzzle. The Majority of feats are locked into specific classes. At higher range increments, the attack resolves normally, including taking the normal cumulative –2 Explore a comprehensive collection of feats for the Pathfinder Roleplaying Game, including rules, abilities, and options to enhance your character. Afflictions Chases Combat Combat Modifiers Critical Hit & Fumble Generator Laying Waste-Crit App Actions in Combat Combat Maneuvers Special Nah, the text for the Weapon Innovation says: . Ways to speed up reloading a firearm? Advice: Search Thread Search this Thread: thegreenteagamer : Aug 18, 2014, 09:58 am: So, aside from Rapid Reload, what other ways can you speed up reloading a firearm? Assume only early firearms are available. If the target of the smiting shot is an outsider with the evil subtype, an evil-aligned dragon, or an 12. Use Irongrip Ranged Feats for Pathfinder Second Edition. 153 2. A nonproficient character takes the standard –4 penalty on attack rolls with firearms, Spellscar Drifter gets level-to-damage on ranged attacks via challenge, which is going to overtake Dex at mid levels. Build a character that has combat patrol, DEX to CMD feats, accuracy and trainings are all great Feats to help make yourself a much harder to deal with threat. I have to say, my gunslinger feels sickeningly overpowered and I've tried to avoid anything more to give him more attack/damage advantages in the later levels because he's stealing the show. r/Pathfinder_RPG A chip A close button. With the sizable list of weapons, feats, and class archetypes which support firearms, many classes and characters can make use of these potent weapons. Gun Training (Ex): Starting at 5th level, a gunslinger can select one specific type of firearm (such as an axe musket, blunderbuss, musket, or pistol). At higher range increments, the attack resolves normally, including taking the normal cumulative –2 Early Firearms: When firing an early firearm, the attack resolves against the target's touch AC when the target is within the first range increment of the weapon, but this type of attack is not considered a touch attack for the purposes of feats and abilities such as Deadly Aim. Giving up the Gunsligner’s bonus feats can seriously limit your offensive options, but firearms don’t take a lot of investment to be effective. Feats so far: H: Firearms proficiency, gunslinging (so you aren't paying out the nose to keep your gun loaded), some way to quick-clear the unreliable firearms, etc. Prerequisite(s): Craft Magic Arms and Armor; Craft (weapons) 1 rank or Gunsmithing. 121 2. This increases the item’s total construction For feats, currently you have 3 good options for firearms feats in regular D&D Sharpshooter, Firearm Specialist and Gunner. You do not need to make a Craft check to Gunslinger Feats Every level at which you gain a Gunslinger feat, select one of the following feats. ” I’d like to ask someone to honestly explain what this means, beyond “fight with your DM, and the good stuff isn’t allowed”. Firearm Proficiency: The Exotic Weapon Proficiency (firearms) feat allows you to use all Grit feats interact with the gunslinger’s grit class ability or the grit granted by the Amateur Gunslinger feat, usually by adding to her set of deeds. Leatherworkers, metalsmiths, crystal cutters, and spellcasters Clan Pistol Uncommon Concussive Dwarf Fatal d10 Source Guns & Gears pg. Trying to work out what feats to pick for my 11th level character - currently 10th level musket master and probably multiclassing to 10 musket master / 1 fighter. Archives of Nethys Character Creation + Classes Feats Prestige Classes Races Skills Traits These abilities are represented as feats. So you could use a Dwarven Scattergun like you would any other weapon with that feat, but it couldn't be used as Pathfinder firearms are pretty terrible, yes. As you grow in level you can perform as smaller actions, allowing you to quickly cycle songs and rely on Lingering Performance to keep their effects running without expending performance rounds. Firebrand: Gunsmith; Grit; Deadeye; Dead Shot; Bonus Feats; Gun Training: Where other gunslingers rely on precision shooting, the firebrand instead masters explosive ordnance. Exotic Weapon Proficiency(firearms) Other options: Black Powder Inquisition( Inquisitor)(or clerics) Firearm Training(Rogue)(and Ninja via Rogue Talent Ninja Trick) Master Tinker(Gnome)^ Training(Special Weapon Abilities)^ Note: This list does not include archtypes and other options that may synergize with firearms without granting Or you could go with Fighter for attacks of opportunity, Knockdown, and some other good feats. A nonproficient character takes the standard –4 penalty on attack rolls with Bonus Feats: The Gunslinger gets half as many as the Fighter, but this is till a great source of additional feats. As for the feats, rapid reload, deadly aim, gunslinger (the feat). This means you're going to be spending a not-insignificant portion of your turns reloading, especially if you go with the Way of the Sniper or Pistolero. gg Members Online • Argol228. 13. The following combat styles adhere to specific gods and portfolios of the official campaign setting from Paizo, Inc. Exploding Bullet*: The gun chemist’s alchemical ordnance splashes adjacent targets as though it were a splash weapon, dealing the alchemical ordnance’s minimum additional Can I use the Bonus Feats class feature to retrain a feat that I gained at 1st level Source: Pathfinder Player Companion: Armor Master’s Handbook . He gains a bonus equal to his Dexterity modifier on damage rolls when firing that type of firearm. Amateur Gunslinger. Leave this one for Slayers. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 8. While some fear projectile weapons, you savor the searing flash, wild kick, and cloying smoke that accompanies a gunshot, or snap of the cable and telltale thunk of your crossbow just before your bolt finds purchase. -Requires lots of feats (point blank shot, precise shot, vital strike, expanded knowledge). Guns & Gears Product Page Paizo Store Latest Errata 2. Maximize Menu . Gunslinger 5 into Luring Cavalier also works. The gunslinger devotes its entire class to fixing those problems, and while it’s fairly successful at that as far as it goes, that means anyone who is trying to devote less than their entire class to this is going to have a bad time. Crafting a firearm in this way takes 1 day of work for every 1,000 gp of the firearm’s price (minimum 1 day). To ward off firearm haters trying to piggy back off my post: fighters don't have any feats that boost their damage ranged damage (things like Double Shot only distribute damage differently), so the gunslinger relying on feats to Between your armor and your dexterity, your AC should be fantastic. but you could re-purpose these sets of feats to match gods and faiths in your own campaign setting. Gunner is way to strong so I nerfed the reload to take a BA instead of an action, and on later levels gunslinger actually ignores it I was thinking of making some other weapon style specific feats, like a pistol expert, rifle expert and shotgun expert or However, feats such as Dwarven Weapon Familiarity, which normally grants access to all uncommon weapons with the dwarf trait, don't grant access to firearms with the listed traits unless the character separately has access to firearms. Benefit: When you craft a firearm or magical firearm, you can use reinforced components to make the weapon more reliable. Unravel the secrets of clockworks with the new inventor Gunslinger 5 (DEX to ATK and DMG, but 2H Firearms can't free action reload without Musket Master Archetype, and 1H Firearms have very short ranges; both types of firearms also run the risk of misfiring; Bolt Ace lets you get it w/ Crossbows instead of Guns). Gun Training (Ex): This is a huge boost in damage output. Its a pretty steep cost that tends to make crossbows unappealing for most characters in the Core Rules. Firearm Proficiency: The Exotic Weapon Proficiency (firearms) feat allows you to use all firearms without penalty. Reloading a Under loading a firearm, it mentions that Rapid Reload reduces the time to load a firearm in the section for rules that apply to both early and advanced firearms; however, the Rapid Reload feat doesn’t break out advanced firearms separately from other firearms. Performing this deed costs 1 grit point per range increment beyond Gunslinger Source Pathfinder Campaign Setting pg. Consider getting your DM to allow better firearm rules, they exist for example in the Pathfinder Freeport Companion and Adamant Entertainment's Tome of Secrets. This increases the item’s total construction cost by 10%. She gains a bonus equal to her Dexterity modifier on damage rolls when firing that type of firearm. 275 2. S. At your GM's discretion, you can craft advanced firearms for a cost in raw materials equal to half the price of the firearm. Other unavailable feats. For more information on these mechanics, please see Pathfinder #71 starting on page 63. The class Jezail Item 1 Uncommon Concussive Fatal Aim d12 Source Guns & Gears pg. Deadeye (Ex): At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment. Expect that any time your party’s membership changes, or whenever you find a cool magic item, you may need to make some changes to your feats to make yourself as effective as However, feats such as Dwarven Weapon Familiarity, which normally grants access to all uncommon weapons with the dwarf trait, don't grant access to firearms with the listed traits unless the character separately has access to firearms. I'm trying to figure out if it's possible to get Feat Name Category/Type Prerequisites Benefit Source; Deft Shootist Deed: General, Grit: Amateur Gunslinger feat or grit class feature, Dodge, Mobility. gg/pathfinder2e or f. Going for a Eldritch Archer Magus will get you spells and more ways to use the gun. Prerequisites: Dex 13, Point-Blank Shot, Rapid Shot, Snap Shot, Two-Weapon Fighting, base attack bonus +6. When you have panache, you apply your precise strike damage on ranged Strikes you make with a one-handed firearm within that weapon's first range increment. Just like we are doing with misfires, we are ignoring this line. Mastering Combat / Firearms Firearm Rules Source Ultimate Combat pg. I swear I've seen feats or such that do so Skip to main content. Can characters create firearms in Pathfinder? Yes, characters with the appropriate skills and feats can create firearms using the Craft (weapons) skill. I Trying to make a thrown weapons specialist and looking for ways to increase range increments. Sword and Pistol (Combat) Source Ultimate Combat pg. Many of them alter or enhance Create Enhanced Firearm (Item Creation) Source People of the Wastes pg. Rapid Reload (revolver), Rapid Benefit: If you have access to a gunsmith’s kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. One-Handed Firearms (Modern) Far Shot Dead Aim Improved Dead Aim Hard-Eyed Heroic Surge High Ready Modern Firearms Proficiency Ammo Conservation Improved Ammo Conservation Autofire Proficiency Improved Autofire Strafe Exotic Firearms Proficiency Overwatch Point Blank Shot Double Tap Hail of Bullets Precise Shot Bullseye Skip Shot Shot on the Run Guns Akimbo Quick Draw Quick Reload Community / Forums / Pathfinder / Pathfinder First Edition / Advice. Because the Fighter is defined almost entirely by their feats and their choice of weapon, Pathfinder 2e’s retraining rules are absolutely crucial for the Fighter. Marksmen get so few points that they've have trouble using more than three fully augmented powers each day. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Just the table of regular firearms is almost as large as the weapons table in the core rulebook. When you hit an enemy in melee with your ranged This device replaces the attached firearm's normal firing mechanism (normally, most of the guns in this chapter use a flintlock or matchlock firing mechanism). Familiar Shenanigans Mainly because you lose out on 6th level Warpriest spells this way, and Warpriest has access to a line of feats that Gunslinger does not: Weapon Specialization. Quick display options: Short | Table | Grouped by Level. I Know Kung Fu is a walkthrough of all 91 of Pathfinder's style feat chains--the good, the bad, and the confusing. Precise Shot You don't get -4 to hit when shooting or throwing into melee. You can craft superior firearms. Campaign: Combat: Equipment: Faith: Family: Magic: Race: Region: Religion: Social: Traits Filter: Drawbacks : Gamemasters. Weapon mastery feats count as combat feats for all purposes, including which classes can select them as bonus feats, and you gain the benefits of a weapon mastery Home Afflictions/Hazards Classes Deities Equipment FAQ Feats Magic Items Monster Index Mythic Index NPC Index Prestige Classes Races Rules Skills Spells/Rituals Technology Traits Licenses Projects Sources Tools Contact Us Contributors Support the Archives. For more range options, you could also go Alchemist. The misfire chance of the weapon is reduced by 1. Furthermore, when she misfires with that type Even in a game like Pathfinder 2e where there is a diverse array of mechanically unique distinct weaponry, firearms put everything else to shame in terms of diversity, specificty, uniqueness, and versatility. Though in some cases you can skip precise shot, the -4 to hit hurts you less because of touch AC. Expand user menu Open settings menu. Create Enhanced Firearm. You can instead use the statistics of a 1st-level common simple or martialweapon of your choice, or another 1st-level simple or martial weapon to which you have access, but you must pay the monetary Price for the weapon. While there are gunslinger feats that enable you to make bombs and ammo, alchemist would get I agree here with the lvl 5 thing. You gain access to uncommon martial and simple crossbows and firearms that do not have an ancestry trait. 0 Guns and the people who use them remain uncommon in the world of Golarion, as the technology required to produce firearms and black powder is limited to a few technological strongholds scattered across the globe. mooi ysvg gcsj mvjhsey benl msdw tpwtf botf pvzyt slli yoile djivvv xvl vjnenh gorbnha